Thursday 20 March 2014

Update

From the last time I updated a lot has happened. I have updated the animatic so the timings are now locked.

The flow is now a lot more smoother and I have decided to go with morphs between scenes and clips. This has allowed a really fluid feel to the animation and allows for the three separate clips to feel like they are all one big animation.
I have updated the walk cycle that was used. This has meant a much more realistic look to the walk. Also the lines no longer boil, which means a more professional look as the animation looks as if it fits within its world rather than invading. Also there are three layers of perspective within the walk cycle. A foreground, a middle, and a distance. This as well makes the walk cycle look more realistic and that it is inhabiting a 'real world'.
I now have a sound designer, working on the animation, doing the sound effects and editing the music.

Oh, there is now a finished script and narrative transcript. This will allow for the voice over to be a lot more in sync with the animation, and will no longer be prone to change.

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